/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef TEDDY_ENGINE_DESCRIPTION_H #define TEDDY_ENGINE_DESCRIPTION_H #include "engine_description.h" #include "fdr_compile_internal.h" #include #include namespace ue2 { #define TEDDY_BUCKET_LOAD 6 struct TeddyEngineDef { //NOLINT (clang-analyzer-optin.performance.Padding) u32 id; u64a cpu_features; u32 numMasks; u32 numBuckets; bool packed; }; class TeddyEngineDescription : public EngineDescription { public: u32 numMasks; bool packed; explicit TeddyEngineDescription(const TeddyEngineDef &def); u32 getDefaultFloodSuffixLength() const override; }; std::unique_ptr chooseTeddyEngine(const target_t &target, const std::vector &vl); std::unique_ptr getTeddyDescription(u32 engineID); void getTeddyDescriptions(std::vector *out); } // namespace ue2 #endif