/* * Copyright (c) 2015-2016, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Functions for splitting NFAGraphs into LHS and RHS. */ #ifndef NG_SPLIT_H #define NG_SPLIT_H #include #include "ng_holder.h" #include "util/ue2_containers.h" namespace ue2 { class NGHolder; /** Note: pivot should be a vertex that dominates acceptEod. Treating 'in' * allocated to rhs if they are reachable from the pivot. Conversely, a vertex * is in the lhs if it is reachable from start without going through the * pivot. The pivot ends up in the LHS and any adjacent vertices in the RHS. * * Note: The RHS is setup to be triggered by TOP 0 * * When multiple split vertices are provided: * - RHS contains all vertices reachable from every pivot * - LHS contains all vertices which are reachable from start ignoring any * vertices which have an edge to every pivot */ void splitGraph(const NGHolder &base, NFAVertex pivot, NGHolder *lhs, ue2::unordered_map *lhs_map, NGHolder *rhs, ue2::unordered_map *rhs_map); void splitGraph(const NGHolder &base, const std::vector &pivots, NGHolder *lhs, ue2::unordered_map *lhs_map, NGHolder *rhs, ue2::unordered_map *rhs_map); void splitLHS(const NGHolder &base, NFAVertex pivot, NGHolder *lhs, ue2::unordered_map *lhs_map); void splitRHS(const NGHolder &base, const std::vector &pivots, NGHolder *rhs, ue2::unordered_map *rhs_map); } // namespace ue2 #endif // NG_SPLIT_H