/* * Copyright (c) 2015-2016, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Castle: multi-tenant repeat engine, data structures. */ #ifndef NFA_CASTLE_INTERNAL_H #define NFA_CASTLE_INTERNAL_H #include "ue2common.h" #include "repeat_internal.h" struct SubCastle { ReportID report; //!< report to raise on match u32 fullStateOffset; //!< offset within full state (scratch) u32 streamStateOffset; //!< offset within stream state u32 repeatInfoOffset; //!< offset of RepeatInfo structure // relative to the start of SubCastle u32 exclusiveId; //!< exclusive group id of this SubCastle, // set to the number of SubCastles in Castle // if it is not exclusive }; #define CASTLE_DOT 0 #define CASTLE_VERM 1 #define CASTLE_NVERM 2 #define CASTLE_SHUFTI 3 #define CASTLE_TRUFFLE 4 enum ExclusiveType { NOT_EXCLUSIVE, //!< no subcastles are exclusive EXCLUSIVE, //!< a subset of subcastles are exclusive PURE_EXCLUSIVE //!< all subcastles are exclusive }; /** * \brief Castle engine structure. * * A Castle is a collection of repeats that all share the same character * reachability. * * The whole engine is laid out in memory as: * * - struct NFA * - struct Castle * - struct SubCastle[numRepeats] * - tables for sparse model repeats * - sparse iterator for subcastles that may be stale * * Castle stores an "active repeats" multibit in stream state, followed by the * packed repeat state for each SubCastle. If there are both exclusive and * non-exclusive SubCastle groups, we use an active id for each exclusive group * and a multibit for the non-exclusive group. We also store an "active * exclusive groups" multibit for exclusive groups. If all SubCastles are mutual * exclusive, we remove "active repeats" multibit from stream state. * * Castle stream state: * * * * |---| * * | | active subengine id for exclusive group 1 * * |---| * * | | active subengine id for exclusive group 2(if necessary) * * |---| * * ... * * |---| * * | | "active repeats" multibit for non-exclusive subcastles * * | | (if not all subcastles are exclusive) * * |---| * * | | active multibit for exclusive groups * * | | * * |---| * * ||-|| common pool of stream state for exclusive group 1 * * ||-|| * * |---| * * ||-|| common pool of stream state for exclusive group 2(if necessary) * * ||-|| * * |---| * * ... * * |---| * * | | stream state for each non-exclusive subcastles * * ... * * | | * * |---| * * In full state (stored in scratch space) it stores a temporary multibit over * the repeats (used by \ref castleMatchLoop), followed by the repeat control * blocks for each SubCastle. */ struct ALIGN_AVX_DIRECTIVE Castle { u32 numRepeats; //!< number of repeats in Castle u32 numGroups; //!< number of exclusive groups u8 type; //!< tells us which scanning mechanism (below) to use u8 exclusive; //!< tells us if there are mutual exclusive SubCastles u8 activeIdxSize; //!< number of bytes in stream state to store // active SubCastle id for exclusive mode u32 activeOffset; //!< offset to active multibit for non-exclusive // SubCastles u32 staleIterOffset; //!< offset to a sparse iterator to check for stale // sub castles u32 groupIterOffset; //!< offset to a iterator to check the aliveness of // exclusive groups union { struct { char c; } verm; struct { m128 mask_lo; m128 mask_hi; } shuf; struct { m128 mask1; m128 mask2; } truffle; } u; }; #endif // NFA_CASTLE_INTERNAL_H