/* * Copyright (c) 2016-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** * \file * \brief Rose build: code for constructing literal tables. */ #ifndef ROSE_BUILD_MATCHERS_H #define ROSE_BUILD_MATCHERS_H #include "rose_build_impl.h" #include "util/bytecode_ptr.h" #include struct Grey; struct HWLM; namespace ue2 { struct LitFragment { LitFragment(u32 fragment_id_in, rose_group groups_in, u32 lit_id) : fragment_id(fragment_id_in), groups(groups_in), lit_ids({lit_id}) {} LitFragment(u32 fragment_id_in, rose_group groups_in, std::vector lit_ids_in) : fragment_id(fragment_id_in), groups(groups_in), lit_ids(std::move(lit_ids_in)) {} u32 fragment_id; rose_group groups; std::vector lit_ids; u32 lit_program_offset = ROSE_INVALID_PROG_OFFSET; u32 delay_program_offset = ROSE_INVALID_PROG_OFFSET; }; bytecode_ptr buildFloatingMatcher(const RoseBuildImpl &build, const std::vector &fragments, size_t longLitLengthThreshold, rose_group *fgroups, size_t *historyRequired); bytecode_ptr buildDelayRebuildMatcher(const RoseBuildImpl &build, const std::vector &fragments, size_t longLitLengthThreshold); bytecode_ptr buildSmallBlockMatcher(const RoseBuildImpl &build, const std::vector &fragments); bytecode_ptr buildEodAnchoredMatcher(const RoseBuildImpl &build, const std::vector &fragments); void findMoreLiteralMasks(RoseBuildImpl &build); } // namespace ue2 #endif // ROSE_BUILD_MATCHERS_H