/* * Copyright (c) 2015-2016, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Create an undirected graph from an NFAGraph. */ #ifndef NG_UNDIRECTED_H_CB42C71CF38E3D #define NG_UNDIRECTED_H_CB42C71CF38E3D #include "ng_holder.h" #include "ng_util.h" #include "ue2common.h" #include "util/graph_range.h" #include "util/ue2_containers.h" #include #include namespace ue2 { /** * \brief BGL graph type for the undirected NFA graph. * * Note that we use a set for the out-edge lists: this avoids the construction * of parallel edges. The only vertex property constructed is \a * vertex_index_t. */ typedef boost::adjacency_list > NFAUndirectedGraph; typedef NFAUndirectedGraph::vertex_descriptor NFAUndirectedVertex; /** * Make a copy of an NFAGraph with undirected edges, optionally without start * vertices. Mappings from the original graph to the new one are provided. * * Note that new vertex indices are assigned contiguously in \a vertices(g) * order. */ template void createUnGraph(const GraphT &g, bool excludeStarts, bool excludeAccepts, NFAUndirectedGraph &ug, ue2::unordered_map &old2new) { size_t idx = 0; typedef typename GraphT::vertex_descriptor VertexT; for (auto v : ue2::vertices_range(g)) { // skip all accept nodes if (excludeAccepts && is_any_accept(v, g)) { continue; } // skip starts if required if (excludeStarts && is_any_start(v, g)) { continue; } NFAUndirectedVertex nuv = boost::add_vertex(ug); old2new[v] = nuv; boost::put(boost::vertex_index, ug, nuv, idx++); } for (const auto &e : ue2::edges_range(g)) { VertexT src = source(e, g); VertexT targ = target(e, g); if ((excludeAccepts && is_any_accept(src, g)) || (excludeStarts && is_any_start(src, g))) { continue; } if ((excludeAccepts && is_any_accept(targ, g)) || (excludeStarts && is_any_start(targ, g))) { continue; } NFAUndirectedVertex new_src = old2new[src]; NFAUndirectedVertex new_targ = old2new[targ]; boost::add_edge(new_src, new_targ, ug); } } } // namespace ue2 #endif /* NG_UNDIRECTED_H_CB42C71CF38E3D */