/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef MPV_COMPILE_H #define MPV_COMPILE_H #include "ue2common.h" #include "util/bytecode_ptr.h" #include "util/charreach.h" #include #include struct NFA; namespace ue2 { class ReportManager; struct raw_puff { raw_puff(u32 repeats_in, bool unbounded_in, ReportID report_in, const CharReach &reach_in, bool auto_restart_in = false, bool simple_exhaust_in = false) : repeats(repeats_in), unbounded(unbounded_in), auto_restart(auto_restart_in), simple_exhaust(simple_exhaust_in), report(report_in), reach(reach_in) {} u32 repeats; /**< report match after this many matching bytes */ bool unbounded; /**< keep producing matches after repeats are reached */ bool auto_restart; /**< for /[^X]{n}/ type patterns */ bool simple_exhaust; /* first report will exhaust us */ ReportID report; CharReach reach; /**< = ~escapes */ }; /* * puffs in the triggered_puffs vector are enabled when an TOP_N event is * delivered corresponding to their index in the vector */ bytecode_ptr mpvCompile(const std::vector &puffs, const std::vector &triggered_puffs, const ReportManager &rm); } // namespace ue2 #endif