/* * Copyright (c) 2015-2016, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Runtime context structures (NFAContext128 and friends) for the NFA. */ #ifndef LIMEX_CONTEXT_H #define LIMEX_CONTEXT_H #include "ue2common.h" #include "callback.h" #include "util/simd_utils.h" // for m128 etc // Runtime context structures. /* Note: The size of the context structures may vary from platform to platform * (notably, for the Limex64 structure). As a result, information based on the * size and other detail of these structures should not be written into the * bytecode -- really, the details of the structure should not be accessed by * the ue2 compile side at all. */ #ifdef __cplusplus #error ue2 runtime only file #endif /* cached_estate/esucc etc... * * If the exception state matches the cached_estate we will apply * the or in the cached_esucc to the successor states rather than processing * the exceptions. * * If the current exception state is a superset of the cached_estate, the * cache is NOT used at all. * * The cache is updated when we see a different cacheable estate. */ #define GEN_CONTEXT_STRUCT(nsize, ntype) \ struct ALIGN_CL_DIRECTIVE NFAContext##nsize { \ ntype s; /**< state bitvector (on entry/exit) */ \ ntype local_succ; /**< used by exception handling for large models */ \ ntype cached_estate; /* inited to 0 */ \ ntype cached_esucc; \ char cached_br; /**< cached_estate contains a br state */ \ const ReportID *cached_reports; \ union RepeatControl *repeat_ctrl; \ char *repeat_state; \ NfaCallback callback; \ void *context; \ }; GEN_CONTEXT_STRUCT(32, u32) #ifdef ARCH_64_BIT GEN_CONTEXT_STRUCT(64, u64a) #else GEN_CONTEXT_STRUCT(64, m128) #endif GEN_CONTEXT_STRUCT(128, m128) GEN_CONTEXT_STRUCT(256, m256) GEN_CONTEXT_STRUCT(384, m384) GEN_CONTEXT_STRUCT(512, m512) #undef GEN_CONTEXT_STRUCT #endif