/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef ACCEL_COMPILE_H #define ACCEL_COMPILE_H #include "ue2common.h" #include "util/charreach.h" #include "util/ue2_containers.h" union AccelAux; namespace ue2 { struct AccelInfo { AccelInfo() : single_offset(0U), double_offset(0U), single_stops(CharReach::dot()) {} u32 single_offset; /**< offset correction to apply to single schemes */ u32 double_offset; /**< offset correction to apply to double schemes */ CharReach double_stop1; /**< single-byte accel stop literals for double * schemes */ flat_set> double_stop2; /**< double-byte accel stop * literals */ CharReach single_stops; /**< escapes for single byte acceleration */ }; bool buildAccelAux(const AccelInfo &info, AccelAux *aux); /* returns true is the escape set can be handled with a masked double_verm */ bool buildDvermMask(const flat_set> &escape_set, u8 *m1_out = nullptr, u8 *m2_out = nullptr); } // namespace ue2 #endif