/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Rose Build interface. * * Rose Build interface. Everything you ever needed to feed literals in and * get a RoseEngine out. This header should be everything needed by the rest * of UE2. */ #ifndef ROSE_BUILD_H #define ROSE_BUILD_H #include "ue2common.h" #include "rose_common.h" #include "rose_in_graph.h" #include "util/bytecode_ptr.h" #include "util/charreach.h" #include "util/flat_containers.h" #include "util/noncopyable.h" #include "util/ue2string.h" #include #include #include #include struct NFA; struct SmallWriteEngine; struct RoseEngine; namespace ue2 { struct BoundaryReports; struct CompileContext; struct raw_puff; struct raw_som_dfa; class CharReach; class NGHolder; class ReportManager; class SmallWriteBuild; class SomSlotManager; class RoseDedupeAux { public: virtual ~RoseDedupeAux(); /** \brief True if we can not establish that at most a single callback will * be generated at a given offset from this set of reports. */ virtual bool requiresDedupeSupport(const flat_set &reports) const = 0; }; /** \brief Abstract interface intended for callers from elsewhere in the tree, * real underlying implementation is RoseBuildImpl in rose_build_impl.h. */ class RoseBuild : noncopyable { public: virtual ~RoseBuild(); /** \brief Adds a single literal. */ virtual void add(bool anchored, bool eod, const ue2_literal &lit, const flat_set &ids) = 0; virtual bool addRose(const RoseInGraph &ig, bool prefilter) = 0; virtual bool addSombeRose(const RoseInGraph &ig) = 0; virtual bool addOutfix(const NGHolder &h) = 0; virtual bool addOutfix(const NGHolder &h, const raw_som_dfa &haig) = 0; virtual bool addOutfix(const raw_puff &rp) = 0; virtual bool addChainTail(const raw_puff &rp, u32 *queue_out, u32 *event_out) = 0; /** \brief Returns true if we were able to add it as a mask. */ virtual bool add(bool anchored, const std::vector &mask, const flat_set &reports) = 0; /** \brief Attempts to add the graph to the anchored acyclic table. Returns * true on success. */ virtual bool addAnchoredAcyclic(const NGHolder &graph) = 0; virtual bool validateMask(const std::vector &mask, const flat_set &reports, bool anchored, bool eod) const = 0; virtual void addMask(const std::vector &mask, const flat_set &reports, bool anchored, bool eod) = 0; /** \brief Construct a runtime implementation. */ virtual bytecode_ptr buildRose(u32 minWidth) = 0; virtual std::unique_ptr generateDedupeAux() const = 0; /** Get a unique report identifier for a prefix|infix engine */ virtual ReportID getNewNfaReport() = 0; /** Note that we have seen a SOM pattern. */ virtual void setSom() = 0; }; // Construct a usable Rose builder. std::unique_ptr makeRoseBuilder(ReportManager &rm, SomSlotManager &ssm, SmallWriteBuild &smwr, const CompileContext &cc, const BoundaryReports &boundary); bool roseCheckRose(const RoseInGraph &ig, bool prefilter, const ReportManager &rm, const CompileContext &cc); bool roseIsPureLiteral(const RoseEngine *t); size_t maxOverlap(const ue2_literal &a, const ue2_literal &b, u32 b_delay); } // namespace ue2 #endif // ROSE_BUILD_H