/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** * \file * \brief SOM Slot Manager. */ #ifndef SLOT_MANAGER_H #define SLOT_MANAGER_H #include "ue2common.h" #include "nfagraph/ng_holder.h" #include "util/bytecode_ptr.h" #include "util/noncopyable.h" #include #include #include struct NFA; namespace ue2 { class CharReach; class NGHolder; struct Grey; struct SlotCache; /** \brief SOM slot manager. Used to hand out SOM slots and track their * relationships during SOM construction. Also stores reverse NFAs used for * SOM. */ class SomSlotManager : noncopyable { public: explicit SomSlotManager(u8 precision); ~SomSlotManager(); /** \brief Sentinel value used to specify that a slot has no parent. */ static constexpr u32 NO_PARENT = ~0; u32 getSomSlot(const NGHolder &prefix, const CharReach &escapes, bool is_reset, u32 parent_slot); /** prefix must be acting as a resetting sentinel and should be a dag (if * not how are we establish som?) */ u32 getInitialResetSomSlot(const NGHolder &prefix, const NGHolder &g, const std::unordered_map ®ion_map, u32 last_sent_region, bool *prefix_already_implemented); u32 getPrivateSomSlot(void); void rollbackSomTo(u32 num); u32 numSomSlots() const; const std::deque> &getRevNfas() const { return rev_nfas; } u32 addRevNfa(bytecode_ptr nfa, u32 maxWidth); u32 somHistoryRequired() const { return historyRequired; } u32 somPrecision() const { return precision; } void somPrecision(u32 p) { precision = p; } private: u32 nextSomSlot; std::unique_ptr cache; /** \brief Reverse NFAs used for SOM support. */ std::deque> rev_nfas; /** \brief In streaming mode, the amount of history we've committed to * using for SOM rev NFAs. */ u32 historyRequired; /** \brief Number of bytes of SOM precision requested by the user, zero if * not in SOM mode. */ u32 precision; #ifdef DUMP_SUPPORT friend void dumpSomSlotManager(const SomSlotManager &ssm, const Grey &grey); #endif }; } // namespace ue2 #endif