/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** * \file * \brief Aligned memory alloc/free. */ #ifndef UTIL_ALLOC_H #define UTIL_ALLOC_H #include #include // size_t #include #include #include // std::bad_alloc namespace ue2 { /** \brief 64-byte aligned, zeroed malloc. * * Pointers should be freed with \ref aligned_free. If we are unable to * allocate the requested number of bytes, this function will throw * std::bad_alloc. */ void *aligned_zmalloc(size_t size); /** \brief Free a pointer allocated with \ref aligned_zmalloc. */ void aligned_free(void *ptr); /** \brief Internal use only, used by AlignedAllocator. */ void *aligned_malloc_internal(size_t size, size_t align); /** \brief Internal use only, used by AlignedAllocator. */ void aligned_free_internal(void *ptr); /** \brief Aligned allocator class for use with STL containers. Ensures that * your objects are aligned to N bytes. */ template class AlignedAllocator { public: using value_type = T; AlignedAllocator() noexcept {} template explicit AlignedAllocator(const AlignedAllocator &) noexcept {} template struct rebind { using other = AlignedAllocator; }; T *allocate(std::size_t size) const { size_t alloc_size = size * sizeof(T); T *ptr = static_cast(aligned_malloc_internal(alloc_size, N)); if (!ptr) { throw std::bad_alloc(); } return ptr; } void deallocate(T *x, std::size_t) const noexcept { aligned_free_internal(x); } }; template bool operator==(const AlignedAllocator &, const AlignedAllocator &) { return true; } template bool operator!=(const AlignedAllocator &a, const AlignedAllocator &b) { return !(a == b); } } // namespace ue2 #endif