/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Literal analysis and scoring. */ #ifndef NG_LITERAL_ANALYSIS_H #define NG_LITERAL_ANALYSIS_H #include #include #include "ng_holder.h" #include "util/ue2string.h" namespace ue2 { #define NO_LITERAL_AT_EDGE_SCORE 10000000ULL #define INVALID_EDGE_CAP 100000000ULL /* special-to-special score */ class NGHolder; /** * Fetch the literal set for a given vertex, returning it in \p s. Note: does * NOT take into account any constraints due to streaming mode requirements. * * if only_first_encounter is requested, the output set may drop literals * generated by revisiting the destination vertex. */ std::set getLiteralSet(const NGHolder &g, const NFAVertex &v, bool only_first_encounter = true); std::set getLiteralSet(const NGHolder &g, const NFAEdge &e); /** * Returns true if we are unable to use a mixed sensitivity literal in rose (as * our literal matchers are generally either case sensitive or not). * * Shortish mixed sensitivity literals can be handled by confirm checks in rose * and are not flagged as bad. */ bool bad_mixed_sensitivity(const ue2_literal &s); /** * Score all the edges in the given graph, returning them in \p scores indexed * by edge_index. */ std::vector scoreEdges(const NGHolder &h, const flat_set &known_bad = flat_set()); /** Returns a score for a literal set. Lower scores are better. */ u64a scoreSet(const std::set &s); /** Compress a literal set to fewer literals. */ u64a compressAndScore(std::set &s); /** * Compress a literal set to fewer literals and replace any long mixed * sensitivity literals with supported literals. */ u64a sanitizeAndCompressAndScore(std::set &s); bool splitOffLeadingLiteral(const NGHolder &g, ue2_literal *lit_out, NGHolder *rhs); bool getTrailingLiteral(const NGHolder &g, ue2_literal *lit_out); /** \brief Returns true if the given literal is the only thing in the graph, * from (start or startDs) to accept. */ bool literalIsWholeGraph(const NGHolder &g, const ue2_literal &lit); } // namespace ue2 #endif