/* * Copyright (c) 2015-2016, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "smallwrite_dump.h" #include "smallwrite_internal.h" #include "ue2common.h" #include "nfa/nfa_build_util.h" #include "nfa/nfa_dump_api.h" #include "nfa/nfa_internal.h" #include #include #ifndef DUMP_SUPPORT #error No dump support! #endif using namespace std; namespace ue2 { void smwrDumpText(const SmallWriteEngine *smwr, FILE *f) { if (!smwr) { fprintf(f, "<< no smallwrite >>\n"); return; } const struct NFA *n = getSmwrNfa(smwr); fprintf(f, "SmallWrite:\n\n"); fprintf(f, "%s\n", describe(*n).c_str()); fprintf(f, "States: %u\n", n->nPositions); fprintf(f, "Length: %u\n", n->length); fprintf(f, "Largest Short Buffer: %u\n", smwr->largestBuffer); fprintf(f, "Start Offset: %u\n", smwr->start_offset); } void smwrDumpNFA(const SmallWriteEngine *smwr, bool dump_raw, const string &base) { if (!smwr) { DEBUG_PRINTF("no smallwrite\n"); return; } const struct NFA *n = getSmwrNfa(smwr); FILE *f; f = fopen((base + "smallwrite_nfa.dot").c_str(), "w"); nfaDumpDot(n, f, base); fclose(f); f = fopen((base + "smallwrite_nfa.txt").c_str(), "w"); nfaDumpText(n, f); fclose(f); if (dump_raw) { f = fopen((base + "smallwrite_nfa.raw").c_str(), "w"); fwrite(n, 1, n->length, f); fclose(f); } } } // namespace ue2