/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Noodle literal matcher: build code. */ #include // for memcpy #include "noodle_build.h" #include "noodle_internal.h" #include "ue2common.h" #include "util/alloc.h" #include "util/compare.h" #include "util/verify_types.h" namespace ue2 { static size_t findNoodFragOffset(const u8 *lit, size_t len, bool nocase) { size_t offset = 0; for (size_t i = 0; i + 1 < len; i++) { int diff = 0; const char c = lit[i]; const char d = lit[i + 1]; if (nocase && ourisalpha(c)) { diff = (mytoupper(c) != mytoupper(d)); } else { diff = (c != d); } offset = i; if (diff) { break; } } return offset; } /** \brief Construct a Noodle matcher for the given literal. */ aligned_unique_ptr noodBuildTable(const u8 *lit, size_t len, bool nocase, u32 id) { size_t noodle_len = sizeof(noodTable) + len; aligned_unique_ptr n = aligned_zmalloc_unique(noodle_len); assert(n); size_t key_offset = findNoodFragOffset(lit, len, nocase); n->id = id; n->len = verify_u32(len); n->key_offset = verify_u32(key_offset); n->nocase = nocase ? 1 : 0; memcpy(n->str, lit, len); return n; } size_t noodSize(const noodTable *n) { assert(n); // shouldn't call with null return sizeof(*n) + n->len; } } // namespace ue2 #ifdef DUMP_SUPPORT #include namespace ue2 { void noodPrintStats(const noodTable *n, FILE *f) { fprintf(f, "Noodle table\n"); fprintf(f, "Len: %u Key Offset: %u\n", n->len, n->key_offset); fprintf(f, "String: "); for (u32 i = 0; i < n->len; i++) { if (isgraph(n->str[i]) && n->str[i] != '\\') { fprintf(f, "%c", n->str[i]); } else { fprintf(f, "\\x%02hhx", n->str[i]); } } fprintf(f, "\n"); } } // namespace ue2 #endif