/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef UNICODE_DEF_H #define UNICODE_DEF_H #include "ue2common.h" #define MAX_UNICODE 0x10FFFF #define INVALID_UNICODE 0xffffffff /* unicode could never go above 2^31 */ #define UTF_2CHAR_MIN (1U << 7) #define UTF_3CHAR_MIN (1U << 11) #define UTF_4CHAR_MIN (1U << 16) #define UTF_CONT_SHIFT 6 #define UTF_CONT_BYTE_RANGE (1U << UTF_CONT_SHIFT) #define UTF_CONT_BYTE_HEADER ((u8)0x80) /* 10xx xxxx */ #define UTF_TWO_BYTE_HEADER ((u8)0xc0) /* 110x xxxx */ #define UTF_THREE_BYTE_HEADER ((u8)0xe0) /* 1110 xxxx */ #define UTF_FOUR_BYTE_HEADER ((u8)0xf0) /* 1111 0xxx */ #define UTF_CONT_BYTE_VALUE_MASK 0x3f #define UTF_CONT_MIN UTF_CONT_BYTE_HEADER #define UTF_CONT_MAX (UTF_TWO_BYTE_HEADER - 1) #define UTF_TWO_BYTE_MIN UTF_TWO_BYTE_HEADER #define UTF_TWO_BYTE_MAX (UTF_THREE_BYTE_HEADER - 1) #define UTF_THREE_BYTE_MIN UTF_THREE_BYTE_HEADER #define UTF_THREE_BYTE_MAX (UTF_FOUR_BYTE_HEADER - 1) #define UTF_FOUR_BYTE_MIN UTF_FOUR_BYTE_HEADER #define UTF_FOUR_BYTE_MAX ((u8)0xf4) #define UTF_CONT_CR CharReach(UTF_CONT_MIN, UTF_CONT_MAX) #define UTF_ASCII_CR CharReach(0, 127) #define UTF_START_CR CharReach(UTF_TWO_BYTE_MIN, UTF_FOUR_BYTE_MAX) #define UTF_TWO_START_CR CharReach(UTF_TWO_BYTE_MIN, UTF_TWO_BYTE_MAX) #define UTF_THREE_START_CR CharReach(UTF_THREE_BYTE_MIN, UTF_THREE_BYTE_MAX) #define UTF_FOUR_START_CR CharReach(UTF_FOUR_BYTE_MIN, UTF_FOUR_BYTE_MAX) #define UNICODE_SURROGATE_MIN 0xd800 #define UNICODE_SURROGATE_MAX 0xdfff #ifdef __cplusplus namespace ue2 { typedef u32 unichar; /* represents a unicode code point */ static UNUSED u8 makeContByte(u8 val) { return UTF_CONT_BYTE_HEADER | (val & UTF_CONT_BYTE_VALUE_MASK); } } // namespace #endif // __cplusplus #endif