/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef ROSE_BUILD_CASTLE_H #define ROSE_BUILD_CASTLE_H #include "rose_graph.h" #include namespace ue2 { class RoseBuildImpl; struct left_id; struct ue2_literal; /** * Runs over all rose infix/suffix engines and converts those that are pure * repeats with one report into CastleProto engines. */ void makeCastles(RoseBuildImpl &tbi); /** * Identifies all the CastleProto prototypes that are small enough that they * would be better implemented as NFAs, and converts them back to NGHolder * prototypes. * * Returns true if any changes were made. */ bool unmakeCastles(RoseBuildImpl &tbi); /** * Runs over all the Castle engine prototypes in the graph and ensures that * they have tops in a contiguous range, ready for construction. */ void remapCastleTops(RoseBuildImpl &tbi); bool triggerKillsRoseCastle(const RoseBuildImpl &tbi, const left_id &left, const std::set &all_lits, const RoseEdge &e); } #endif