/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef ROSE_BUILD_ANCHORED #define ROSE_BUILD_ANCHORED #include "ue2common.h" #include "rose_build_impl.h" #include "nfagraph/ng_holder.h" #include "util/bytecode_ptr.h" #include #include #include struct anchored_matcher_info; namespace ue2 { class RoseBuildImpl; struct raw_dfa; struct LitFragment; /** * \brief Construct a set of anchored DFAs from our anchored literals/engines. */ std::vector buildAnchoredDfas(RoseBuildImpl &build, const std::vector &fragments); /** * \brief Construct an anchored_matcher_info runtime structure from the given * set of DFAs. * * Remap the literal final_ids used for raw_dfa reports to the program offsets * given in litPrograms. */ bytecode_ptr buildAnchoredMatcher(RoseBuildImpl &build, const std::vector &fragments, std::vector &dfas); u32 anchoredStateSize(const anchored_matcher_info &atable); #define ANCHORED_FAIL 0 #define ANCHORED_SUCCESS 1 #define ANCHORED_REMAP 2 int addAnchoredNFA(RoseBuildImpl &build, const NGHolder &wrapper, const std::map> &reportMap); int addToAnchoredMatcher(RoseBuildImpl &build, const NGHolder &anchored, u32 exit_id, ReportID *remap); } // namespace ue2 #endif