/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Edge redundancy graph reductions. */ #ifndef NG_EDGE_REDUNDANCY_H #define NG_EDGE_REDUNDANCY_H #include "som/som.h" namespace ue2 { class NGHolder; struct CompileContext; /** \brief Entry point: Runs all the edge redundancy passes. */ bool removeEdgeRedundancy(NGHolder &g, som_type som, const CompileContext &cc); /** \brief Removes optional stuff from the front of floating patterns, since * it's redundant with startDs. * * For each successor of startDs, remove any in-edges that aren't from either * start or startDs. This allows us to prune redundant vertices at the start of * a pattern: * * /(hat)?stand --> /stand/ * */ bool removeSiblingsOfStartDotStar(NGHolder &g); /** \brief Removes all edges into virtual starts other than those from * start/startDs, providing there is an edge from startDs. * * This operation is an optimisation for SOM mode. (see UE-1544) */ bool optimiseVirtualStarts(NGHolder &g); } // namespace ue2 #endif