/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Hamster Wheel Literal Matcher: build API. */ #ifndef HWLM_BUILD_H #define HWLM_BUILD_H #include "hwlm.h" #include "hwlm_literal.h" #include "ue2common.h" #include "util/bytecode_ptr.h" #include #include #include struct HWLM; namespace ue2 { class FDREngineDescription; class TeddyEngineDescription; struct CompileContext; struct Grey; /** \brief Class representing a literal matcher prototype. */ struct HWLMProto { /** * \brief Engine type to distinguish noodle from FDR and Teddy. */ u8 engType; /** * \brief FDR engine description. */ std::unique_ptr fdrEng; /** * \brief Teddy engine description. */ std::unique_ptr teddyEng; /** * \brief HWLM literals passed from Rose. */ std::vector lits; /** * \brief Bucket assignment info in FDR and Teddy */ std::map> bucketToLits; /** * \brief Flag to optimise matcher for small size from Rose. */ bool make_small; HWLMProto(u8 engType_in, std::vector lits_in); HWLMProto(u8 engType_in, std::unique_ptr eng_in, std::vector lits_in, std::map> bucketToLits_in, bool make_small_in); HWLMProto(u8 engType_in, std::unique_ptr eng_in, std::vector lits_in, std::map> bucketToLits_in, bool make_small_in); ~HWLMProto(); }; /** \brief Build an \ref HWLM literal matcher runtime structure for a group of * literals. * * \param proto Literal matcher prototype. * \param cc Compile context. * \param expected_groups FIXME: document me! * * Build failures are generally a result of memory allocation failure. These * may result in a nullptr return value, or a std::bad_alloc exception being * thrown. */ bytecode_ptr hwlmBuild(const HWLMProto &proto, const CompileContext &cc, hwlm_group_t expected_groups = HWLM_ALL_GROUPS); std::unique_ptr hwlmBuildProto(std::vector &lits, bool make_small, const CompileContext &cc); /** * Returns an estimate of the number of repeated characters on the end of a * literal that will make a literal set of size \a numLiterals suffer * performance degradation. */ size_t hwlmFloodProneSuffixLen(size_t numLiterals, const CompileContext &cc); /** \brief Return the size in bytes of an HWLM structure. */ size_t hwlmSize(const HWLM *h); } // namespace #endif // HWLM_BUILD_H