/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "scratch.h" #include "scratch_dump.h" #include "hs_internal.h" #include "ue2common.h" #include "util/multibit_internal.h" #include "nfa/nfa_api_queue.h" #include "rose/rose_internal.h" #include #include #ifdef DUMP_SUPPORT using namespace std; namespace ue2 { void dumpScratch(const struct hs_scratch *s, FILE *f) { assert(s); fprintf(f, "Scratch space required : %u bytes\n", s->scratchSize); fprintf(f, " hs_scratch structure : %zu bytes\n", sizeof(*s)); fprintf(f, " tctxt structure : %zu bytes\n", sizeof(s->tctxt)); fprintf(f, " queues : %zu bytes\n", s->queueCount * sizeof(struct mq)); fprintf(f, " bStateSize : %u bytes\n", s->bStateSize); fprintf(f, " active queue array : %u bytes\n", mmbit_size(s->queueCount)); fprintf(f, " qmpq : %zu bytes\n", s->queueCount * sizeof(struct queue_match)); fprintf(f, " delay info : %u bytes\n", mmbit_size(s->delay_count) * DELAY_SLOT_COUNT); } } // namespace ue2 #endif // DUMP_SUPPORT