/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Stop Alphabet calculation. */ #ifndef NG_STOP_H #define NG_STOP_H #include "ue2common.h" #include "som/som.h" #include namespace ue2 { struct CastleProto; class CharReach; class NGHolder; /** Find the set of characters that are not present in the reachability of * graph \p g after a certain depth (currently 8). If a character in this set * is encountered, it means that the NFA is either dead or has not progressed * more than 8 characters from its start states. */ CharReach findStopAlphabet(const NGHolder &g, som_type som); /** Calculate the stop alphabet for each depth from 0 to MAX_STOP_DEPTH. Then * build an eight-bit mask per character C, with each bit representing the * depth before the location of character C (if encountered) that the NFA would * be in a predictable start state. */ std::vector findLeftOffsetStopAlphabet(const NGHolder &g, som_type som); std::vector findLeftOffsetStopAlphabet(const CastleProto &c, som_type som); } // namespace ue2 #endif