/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief NG, NGHolder, NGWrapper declarations. */ #ifndef NG_H #define NG_H #include "ng_holder.h" #include "ue2common.h" #include "parser/position.h" #include "som/slot_manager.h" #include "som/som.h" #include "util/boundary_reports.h" #include "util/compile_context.h" #include "util/depth.h" #include "util/graph.h" #include "util/report_manager.h" #include "util/ue2_containers.h" #include #include #include #include #include #include namespace ue2 { struct CompileContext; struct ue2_literal; class NGWrapper : public NGHolder { public: NGWrapper(unsigned int expressionIndex, bool highlander, bool utf8, bool prefilter, const som_type som, ReportID rid, u64a min_offset, u64a max_offset, u64a min_length); ~NGWrapper() override; /** index of the expression represented by this graph, used * - down the track in error handling * - identifying parts of an expression in highlander mode */ const unsigned int expressionIndex; const ReportID reportId; /**< user-visible report id */ const bool highlander; /**< user-specified single match only */ const bool utf8; /**< UTF-8 mode */ const bool prefilter; /**< prefiltering mode */ const som_type som; /**< SOM type requested */ u64a min_offset; /**< extparam min_offset value */ u64a max_offset; /**< extparam max_offset value */ u64a min_length; /**< extparam min_length value */ }; class RoseBuild; class SmallWriteBuild; class NG : boost::noncopyable { public: NG(const CompileContext &in_cc, unsigned in_somPrecision); ~NG(); /** \brief Consumes a pattern, returns false or throws a CompileError * exception if the graph cannot be consumed. */ bool addGraph(NGWrapper &w); /** \brief Consumes a graph, cut-down version of addGraph for use by SOM * processing. */ bool addHolder(NGHolder &h); /** \brief Adds a literal to Rose, used by literal shortcut passes (instead of * using \ref addGraph) */ bool addLiteral(const ue2_literal &lit, u32 expr_index, u32 external_report, bool highlander, som_type som); /** \brief Maximum history in bytes available for use by SOM reverse NFAs, * a hack for pattern support (see UE-1903). This is always set to the max * "lookbehind" length. */ const u32 maxSomRevHistoryAvailable; /** \brief The length of the shortest corpus which can match a pattern * contained in the NG (excluding the boundary reports used by vacuous * patterns, which give an effective minWidth of zero). */ depth minWidth; ReportManager rm; SomSlotManager ssm; BoundaryReports boundary; const CompileContext cc; const std::unique_ptr rose; //!< Rose builder. const std::unique_ptr smwr; //!< SmallWrite builder. }; /** \brief Run graph reduction passes. * * Shared with the small write compiler. */ void reduceGraph(NGHolder &g, som_type som, bool utf8, const CompileContext &cc); } // namespace ue2 #endif