/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief NFA acceleration analysis code. */ #ifndef NG_LIMEX_ACCEL_H #define NG_LIMEX_ACCEL_H #include "ng_holder.h" #include "ng_misc_opt.h" #include "ue2common.h" #include "nfa/accelcompile.h" #include "util/accel_scheme.h" #include "util/charreach.h" #include "util/flat_containers.h" #include "util/order_check.h" #include #include namespace ue2 { /* compile time accel defs */ #define MAX_MERGED_ACCEL_STOPS 200 #define ACCEL_MAX_STOP_CHAR 24 #define ACCEL_MAX_FLOATING_STOP_CHAR 192 /* accelerating sds is important */ // forward-declaration of CompileContext struct CompileContext; void findAccelFriends(const NGHolder &g, NFAVertex v, const std::map &br_cyclic, u32 offset, flat_set *friends); #define DOUBLE_SHUFTI_LIMIT 20 NFAVertex get_sds_or_proxy(const NGHolder &g); AccelScheme nfaFindAccel(const NGHolder &g, const std::vector &verts, const std::vector &refined_cr, const std::map &br_cyclic, bool allow_wide, bool look_for_double_byte = false); AccelScheme findBestAccelScheme(std::vector > paths, const CharReach &terminating, bool look_for_double_byte = false); /** \brief Check if vertex \a v is an accelerable state (for a limex NFA). If a * single byte accel scheme is found it is placed into *as */ bool nfaCheckAccel(const NGHolder &g, NFAVertex v, const std::vector &refined_cr, const std::map &br_cyclic, AccelScheme *as, bool allow_wide); } // namespace ue2 #endif