/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Atomic groups (?>...) */ #include "ComponentAtomicGroup.h" #include "buildstate.h" #include "position.h" #include using namespace std; namespace ue2 { ComponentAtomicGroup *ComponentAtomicGroup::clone() const { return new ComponentAtomicGroup(*this); } Component *ComponentAtomicGroup::accept(ComponentVisitor &v) { Component *c = v.visit(this); if (c != this) { v.post(this); return c; } for (auto i = children.begin(), e = children.end(); i != e; ++i) { const Component *child = i->get(); c = (*i)->accept(v); if (c != child) { // Child has been replaced (new Component pointer) or we've been // instructed to delete it (null). i->reset(c); } } // Remove deleted children. children.erase(remove(children.begin(), children.end(), nullptr), children.end()); v.post(this); return this; } void ComponentAtomicGroup::accept(ConstComponentVisitor &v) const { v.pre(*this); for (auto i = children.begin(), e = children.end(); i != e; ++i) { (*i)->accept(v); if (i + 1 != e) { v.during(*this); } } v.post(*this); } void ComponentAtomicGroup::notePositions(GlushkovBuildState &) { assert(0); } void ComponentAtomicGroup::buildFollowSet(GlushkovBuildState &, const vector &) { assert(0); } } // namespace