/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Loose equality testing for NGHolder graphs. * * Loose equality check for holders' graph structure and vertex_index, * vertex_char_reach and (optionally reports). */ #ifndef NG_IS_EQUAL_H #define NG_IS_EQUAL_H #include "ue2common.h" #include #include namespace ue2 { class NGHolder; bool is_equal(const NGHolder &a, const NGHolder &b); bool is_equal(const NGHolder &a, ReportID a_r, const NGHolder &b, ReportID b_r); u64a hash_holder(const NGHolder &g); // Util Functors struct NGHolderHasher { size_t operator()(const std::shared_ptr &h) const { return hash_holder(*h); } }; struct NGHolderEqual { bool operator()(const std::shared_ptr &a, const std::shared_ptr &b) const { return is_equal(*a, *b); } }; } // namespace ue2 #endif // NG_IS_EQUAL_H