/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef FDR_ENGINE_DESCRIPTION_H #define FDR_ENGINE_DESCRIPTION_H #include "engine_description.h" #include "util/ue2_containers.h" #include #include #include namespace ue2 { struct FDREngineDef { u32 id; u32 schemeWidth; u32 numBuckets; u64a cpu_features; }; class FDREngineDescription : public EngineDescription { public: u32 schemeWidth; u32 stride; u32 bits; u32 getSchemeWidth() const { return schemeWidth; } u32 getBucketWidth(BucketIndex b) const; SchemeBitIndex getSchemeBit(BucketIndex b, PositionInBucket p) const; u32 getNumTableEntries() const { return 1 << bits; } u32 getTabSizeBytes() const { return schemeWidth / 8 * getNumTableEntries(); } explicit FDREngineDescription(const FDREngineDef &def); u32 getDefaultFloodSuffixLength() const override; }; std::unique_ptr chooseEngine(const target_t &target, const std::vector &vl, bool make_small); std::unique_ptr getFdrDescription(u32 engineID); void getFdrDescriptions(std::vector *out); } // namespace ue2 #endif