/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "rose_build_scatter.h" #include "ue2common.h" #include "util/container.h" #include "util/multibit_build.h" #include // memset #include using namespace std; namespace ue2 { template static void rebase(vector *p, u32 adj) { for (typename vector::iterator it = p->begin(); it != p->end(); ++it) { DEBUG_PRINTF("=%u+%u\n", it->offset, adj); it->offset += adj; } } static void rebase(scatter_plan_raw *raw, u32 adj) { rebase(&raw->p_u64a, adj); rebase(&raw->p_u32, adj); rebase(&raw->p_u16, adj); rebase(&raw->p_u8, adj); } static void merge_in(scatter_plan_raw *out, const scatter_plan_raw &in) { insert(&out->p_u64a, out->p_u64a.end(), in.p_u64a); insert(&out->p_u32, out->p_u32.end(), in.p_u32); insert(&out->p_u16, out->p_u16.end(), in.p_u16); insert(&out->p_u8, out->p_u8.end(), in.p_u8); } scatter_plan_raw buildStateScatterPlan(u32 role_state_offset, u32 role_state_count, u32 left_array_count, u32 left_prefix_count, const RoseStateOffsets &stateOffsets, bool streaming, u32 leaf_array_count, u32 outfix_begin, u32 outfix_end) { scatter_plan_raw out; /* init role array */ scatter_plan_raw spr_role; mmbBuildClearPlan(role_state_count, &spr_role); rebase(&spr_role, role_state_offset); merge_in(&out, spr_role); /* init rose array: turn on prefixes */ u32 rose_array_offset = stateOffsets.activeLeftArray; scatter_plan_raw spr_rose; mmbBuildInitRangePlan(left_array_count, 0, left_prefix_count, &spr_rose); rebase(&spr_rose, rose_array_offset); merge_in(&out, spr_rose); /* suffix/outfix array */ scatter_plan_raw spr_leaf; if (streaming) { mmbBuildInitRangePlan(leaf_array_count, outfix_begin, outfix_end, &spr_leaf); } else { mmbBuildClearPlan(leaf_array_count, &spr_leaf); } rebase(&spr_leaf, stateOffsets.activeLeafArray); merge_in(&out, spr_leaf); return out; } u32 aux_size(const scatter_plan_raw &raw) { u32 rv = 0; rv += byte_length(raw.p_u64a); rv += byte_length(raw.p_u32); rv += byte_length(raw.p_u16); rv += byte_length(raw.p_u8); return rv; } void write_out(scatter_full_plan *plan_out, void *aux_out, const scatter_plan_raw &raw, u32 aux_base_offset) { memset(plan_out, 0, sizeof(*plan_out)); #define DO_CASE(t) \ if (!raw.p_##t.empty()) { \ plan_out->s_##t##_offset = aux_base_offset; \ plan_out->s_##t##_count = raw.p_##t.size(); \ assert(ISALIGNED_N((char *)aux_out + aux_base_offset, \ alignof(scatter_unit_##t))); \ memcpy((char *)aux_out + aux_base_offset, raw.p_##t.data(), \ byte_length(raw.p_##t)); \ aux_base_offset += byte_length(raw.p_##t); \ } DO_CASE(u64a); DO_CASE(u32); DO_CASE(u16); DO_CASE(u8); } } // namespace ue2