/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Conditional reference. */ #include "ComponentCondReference.h" #include "ComponentAlternation.h" #include "ComponentAssertion.h" #include "parse_error.h" #include "position_info.h" #include #include #include using namespace std; namespace ue2 { ComponentCondReference::ComponentCondReference(unsigned ref) : kind(CONDITION_NUMBER), ref_id(ref), hasBothBranches(false) {} ComponentCondReference::ComponentCondReference(const string &name) : kind(CONDITION_NAME), ref_id(0), ref_name(name), hasBothBranches(false) {} ComponentCondReference::ComponentCondReference(unique_ptr c) : kind(CONDITION_ASSERTION), ref_id(0), assertion(std::move(c)), hasBothBranches(false) {} ComponentCondReference::~ComponentCondReference() {} ComponentCondReference::ComponentCondReference( const ComponentCondReference &other) : ComponentSequence(other), kind(other.kind), ref_id(other.ref_id), ref_name(other.ref_name), hasBothBranches(other.hasBothBranches) { if (kind == CONDITION_ASSERTION) { assert(other.assertion); assertion.reset(other.assertion->clone()); } else { assert(!other.assertion); } } ComponentCondReference *ComponentCondReference::clone() const { return new ComponentCondReference(*this); } Component *ComponentCondReference::accept(ComponentVisitor &v) { Component *c = v.visit(this); if (c != this) { v.post(this); return c; } if (kind == CONDITION_ASSERTION) { Component *a = assertion.get(); c = assertion->accept(v); if (c != a) { assertion.reset(c); } } for (auto i = children.begin(), e = children.end(); i != e; ++i) { Component *child = i->get(); c = (*i)->accept(v); if (c != child) { // Child has been replaced (new Component pointer) or we've been // instructed to delete it (null). i->reset(c); } } // Remove deleted children. children.erase(remove(children.begin(), children.end(), nullptr), children.end()); v.post(this); return this; } void ComponentCondReference::accept(ConstComponentVisitor &v) const { v.pre(*this); if (kind == CONDITION_ASSERTION) { assertion->accept(v); v.during(*this); // FIXME: a good idea? } for (auto i = children.begin(), e = children.end(); i != e; ++i) { (*i)->accept(v); if (i + 1 != e) { v.during(*this); } } v.post(*this); } void ComponentCondReference::addAlternation() { if (alternation) { if (ref_name == "DEFINE") { throw LocatedParseError("DEFINE conditional group with more than " "one branch"); } if (alternation->numBranches() >= 2) { throw LocatedParseError("Conditional with more than two branches"); } } hasBothBranches = true; ComponentSequence::addAlternation(); } vector ComponentCondReference::first() const { assert(0); return vector(); } vector ComponentCondReference::last() const { assert(0); return vector(); } bool ComponentCondReference::empty() const { return true; } void ComponentCondReference::notePositions(GlushkovBuildState &) { assert(0); } void ComponentCondReference::buildFollowSet(GlushkovBuildState &, const vector &) { assert(0); } bool ComponentCondReference::repeatable() const { // If this assertion has no children (it's an empty sequence, like that // produced by '(?!)') then PCRE would throw a "nothing to repeat" error. // So we do as well. return !children.empty(); } } // namespace ue2