/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef ROSE_BUILD_SCATTER_H #define ROSE_BUILD_SCATTER_H #include "rose_internal.h" #include "util/scatter.h" #include namespace ue2 { class RoseBuildImpl; struct scatter_plan_raw { std::vector p_u64a; std::vector p_u32; std::vector p_u16; std::vector p_u8; }; scatter_plan_raw buildStateScatterPlan(u32 role_state_offset, u32 role_state_count, u32 left_array_count, u32 left_prefix_count, const RoseStateOffsets &stateOffsets, bool streaming, u32 leaf_array_count, u32 outfix_begin, u32 outfix_end); u32 aux_size(const scatter_plan_raw &raw); void write_out(scatter_full_plan *plan_out, void *aux_out, const scatter_plan_raw &raw, u32 aux_base_offset); } // namespace ue2 #endif