/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief State numbering and late graph restructuring code. */ #ifndef NG_RESTRUCTURING_H #define NG_RESTRUCTURING_H #include "ng_holder.h" #include "ue2common.h" #include "util/ue2_containers.h" #include #include namespace ue2 { class NGHolder; /** Construct a reversed copy of an arbitrary NGHolder, mapping starts to * accepts. */ void reverseHolder(const NGHolder &g, NGHolder &out); /** Connect the start vertex to each of the vertices in \p tops. This is useful * temporarily for when we need to run a graph algorithm that expects a single * source vertex. */ void wireStartToTops(NGHolder &g, const std::map &tops, std::vector &topEdges); /** * \brief Special state index value meaning that the vertex will not * participate in an (NFA/DFA/etc) implementation. */ static constexpr u32 NO_STATE = ~0; /** * \brief Gives each participating vertex in the graph a unique state index. */ ue2::unordered_map numberStates(NGHolder &h, const std::map &tops = std::map{}); /** * \brief Counts the number of states (vertices with state indices) in the * graph. * * If addTops is true, also accounts for states that will be constructed for * each unique top. */ u32 countStates(const NGHolder &g, const ue2::unordered_map &state_ids, bool addTops = true); /** Optimisation: drop unnecessary start states. */ void dropUnusedStarts(NGHolder &g, ue2::unordered_map &states); } // namespace ue2 #endif