/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief: NFA Graph Builder: used by Glushkov construction to construct an * NGWrapper from a parsed expression. */ #ifndef NG_BUILDER_H #define NG_BUILDER_H #include "ue2common.h" #include "parser/position.h" #include #include namespace ue2 { class CharReach; class NGWrapper; class ReportManager; struct CompileContext; class ParsedExpression; /** \brief Abstract builder interface. Use \ref makeNFABuilder to construct * one. Used by GlushkovBuildState. */ class NFABuilder : boost::noncopyable { public: virtual ~NFABuilder(); virtual Position makePositions(size_t nPositions) = 0; virtual Position getStart() const = 0; virtual Position getStartDotStar() const = 0; virtual Position getAccept() const = 0; virtual Position getAcceptEOD() const = 0; virtual bool isSpecialState(Position p) const = 0; virtual void setNodeReportID(Position position, int offsetAdjust) = 0; virtual void addCharReach(Position position, const CharReach &cr) = 0; /* or-in vertex assertions */ virtual void setAssertFlag(Position position, u32 flag) = 0; virtual u32 getAssertFlag(Position position) = 0; virtual void addVertex(Position p) = 0; virtual void addEdge(Position start, Position end) = 0; virtual bool hasEdge(Position start, Position end) const = 0; virtual u32 numVertices() const = 0; virtual void cloneRegion(Position first, Position last, unsigned posOffset) = 0; /** * \brief Returns the built NGWrapper graph. * Note that this builder cannot be used after this call. */ virtual std::unique_ptr getGraph() = 0; }; /** Construct a usable NFABuilder. */ std::unique_ptr makeNFABuilder(ReportManager &rm, const CompileContext &cc, const ParsedExpression &expr); } // namespace ue2 #endif