/* * Copyright (c) 2015-2017, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief FDR literal matcher: build API. */ #ifndef FDR_COMPILE_H #define FDR_COMPILE_H #include "ue2common.h" #include "hwlm/hwlm_build.h" #include "util/bytecode_ptr.h" #include struct FDR; namespace ue2 { struct hwlmLiteral; struct Grey; struct target_t; bytecode_ptr fdrBuildTable(const HWLMProto &proto, const Grey &grey); #if !defined(RELEASE_BUILD) std::unique_ptr fdrBuildProtoHinted( u8 engType, std::vector lits, bool make_small, u32 hint, const target_t &target, const Grey &grey); #endif std::unique_ptr fdrBuildProto( u8 engType, std::vector lits, bool make_small, const target_t &target, const Grey &grey); /** \brief Returns size in bytes of the given FDR engine. */ size_t fdrSize(const struct FDR *fdr); } // namespace ue2 #endif