/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "slot_manager_dump.h" #include "slot_manager_internal.h" #include "slot_manager.h" #include "grey.h" #include "nfagraph/ng_dump.h" #include "nfagraph/ng_is_equal.h" #include "util/container.h" #include "util/dump_util.h" #include "ue2common.h" #include #include #include #ifndef DUMP_SUPPORT #error No dump support! #endif using namespace std; namespace ue2 { void dumpSomSlotManager(const SomSlotManager &ssm, const Grey &grey) { if (!grey.dumpFlags) { return; } map by_slot; map by_slot_ir; for (const auto &e : ssm.cache->store) { by_slot[e.slot] = &e; } for (const auto &e : ssm.cache->initial_resets) { by_slot_ir[e.slot] = &e; } StdioFile f(grey.dumpPath + "/ssm.txt", "w"); fprintf(f, "slot width %u bytes\n\n", ssm.precision); if (by_slot.empty()) { fprintf(f, "\n"); } for (u32 i = 0; i < ssm.numSomSlots(); i++) { fprintf(f, "%u", i); if (contains(by_slot_ir, i)) { const InitialResetInfo &ir = *by_slot_ir[i]; fprintf(f, "\t shared reset (users = %zu)\n", ir.entries.size()); } else if (contains(by_slot, i)) { const SlotCacheEntry &ce = *by_slot.at(i); // cppcheck-suppress knownConditionTrueFalse if (ce.parent_slot != SomSlotManager::NO_PARENT) { fprintf(f, "\tparent:%u", ce.parent_slot); } if (ce.is_reset) { fprintf(f, "\treset"); } fprintf(f, "\n"); } else { fprintf(f, "\t\n"); } } for (const auto &h : ssm.cache->initial_prefixes) { dumpHolder(*h, hash_holder(*h), "ssm_prefix", grey); } } } // namespace ue2