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ng_prune: use small_color_map
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015-2016, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@ -38,6 +38,7 @@
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#include "util/container.h"
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#include "util/graph.h"
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#include "util/graph_range.h"
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#include "util/graph_small_color_map.h"
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#include "util/report_manager.h"
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#include <deque>
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@ -105,23 +106,18 @@ template<class nfag_t>
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static
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bool pruneForwardUseless(NGHolder &h, const nfag_t &g,
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typename nfag_t::vertex_descriptor s,
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vector<default_color_type> &vertexColor) {
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decltype(make_small_color_map(NGHolder())) &colors) {
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// Begin with all vertices set to white, as DFV only marks visited
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// vertices.
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fill(vertexColor.begin(), vertexColor.end(), boost::white_color);
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colors.fill(small_color::white);
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auto index_map = get(&NFAGraphVertexProps::index, g);
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depth_first_visit(g, s, make_dfs_visitor(boost::null_visitor()),
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make_iterator_property_map(vertexColor.begin(),
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index_map));
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depth_first_visit(g, s, make_dfs_visitor(boost::null_visitor()), colors);
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vector<NFAVertex> dead;
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// All non-special vertices that are still white can be removed.
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for (auto v : vertices_range(g)) {
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u32 idx = g[v].index;
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if (!is_special(v, g) && vertexColor[idx] == boost::white_color) {
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if (!is_special(v, g) && get(colors, v) == small_color::white) {
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DEBUG_PRINTF("vertex %zu is unreachable from %zu\n",
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g[v].index, g[s].index);
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dead.push_back(NFAVertex(v));
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@ -143,11 +139,11 @@ bool pruneForwardUseless(NGHolder &h, const nfag_t &g,
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void pruneUseless(NGHolder &g, bool renumber) {
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DEBUG_PRINTF("pruning useless vertices\n");
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assert(hasCorrectlyNumberedVertices(g));
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vector<default_color_type> vertexColor(num_vertices(g));
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auto colors = make_small_color_map(g);
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bool work_done = pruneForwardUseless(g, g, g.start, vertexColor);
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bool work_done = pruneForwardUseless(g, g, g.start, colors);
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work_done |= pruneForwardUseless(g, reverse_graph<NGHolder, NGHolder &>(g),
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g.acceptEod, vertexColor);
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g.acceptEod, colors);
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if (!work_done) {
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return;
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