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https://github.com/VectorCamp/vectorscan.git
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Optimize max clique analysis
Use vectors of state ids to avoid the overhead of subgraph copies
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@ -145,7 +145,6 @@ struct CliqueVertexProps {
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u32 stateId = ~0U;
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u32 parentId = ~0U;
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bool leftChild = false; /* tells us if it is the left child of its parent */
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bool rightChildVisited = false; /* tells us if its right child is visited */
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vector<u32> clique1; /* clique for the left branch */
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vector<u32> indepSet1; /* independent set for the left branch */
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@ -188,56 +187,6 @@ unique_ptr<CliqueGraph> makeCG(const vector<vector<u32>> &exclusiveSet) {
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return cg;
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}
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static
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CliqueGraph createSubgraph(const CliqueGraph &cg,
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const vector<CliqueVertex> &vertices) {
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CliqueGraph g;
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map<u32, CliqueVertex> vertexMap;
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for (auto u : vertices) {
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u32 id = cg[u].stateId;
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CliqueVertex v = add_vertex(CliqueVertexProps(id), g);
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vertexMap[id] = v;
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}
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set<u32> found;
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for (auto u : vertices) {
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u32 srcId = cg[u].stateId;
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CliqueVertex src = vertexMap[srcId];
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found.insert(srcId);
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for (auto n : adjacent_vertices_range(u, cg)) {
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u32 dstId = cg[n].stateId;
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if (found.find(dstId) == found.end() &&
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vertexMap.find(dstId) != vertexMap.end()) {
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CliqueVertex dst = vertexMap[dstId];
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add_edge(src, dst, g);
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}
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}
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}
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return g;
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}
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static
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void getNeighborInfo(const CliqueGraph &g, vector<CliqueVertex> &neighbor,
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vector<CliqueVertex> &nonneighbor,
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const CliqueVertex &cv) {
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u32 id = g[cv].stateId;
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ue2::unordered_set<u32> neighborId;
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// find neighbors for cv
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for (auto v : adjacent_vertices_range(cv, g)) {
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neighbor.push_back(v);
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neighborId.insert(g[v].stateId);
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}
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// find non-neighbors for cv
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for (auto v : vertices_range(g)) {
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if (g[v].stateId != id &&
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neighborId.find(g[v].stateId) == neighborId.end()) {
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nonneighbor.push_back(v);
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}
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}
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}
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static
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void updateCliqueInfo(CliqueGraph &cg, const CliqueVertex &n,
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vector<u32> &clique, vector<u32> &indepSet) {
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@ -257,76 +206,103 @@ void updateCliqueInfo(CliqueGraph &cg, const CliqueVertex &n,
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}
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}
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static
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void getNeighborInfo(const CliqueGraph &g, vector<u32> &neighbor,
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vector<u32> &nonneighbor, const CliqueVertex &cv,
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const set<u32> &group) {
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u32 id = g[cv].stateId;
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ue2::unordered_set<u32> neighborId;
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// find neighbors for cv
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for (const auto &v : adjacent_vertices_range(cv, g)) {
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if (g[v].stateId != id && contains(group, g[v].stateId)) {
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neighbor.push_back(g[v].stateId);
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neighborId.insert(g[v].stateId);
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}
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}
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neighborId.insert(id);
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// find non-neighbors for cv
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for (const auto &v : vertices_range(g)) {
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if (!contains(neighborId, g[v].stateId) &&
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contains(group, g[v].stateId)) {
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nonneighbor.push_back(g[v].stateId);
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}
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}
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}
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static
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void findCliqueGroup(CliqueGraph &cg, vector<u32> &clique,
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vector<u32> &indepSet) {
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stack<CliqueGraph> gStack;
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gStack.push(cg);
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stack<vector<u32>> gStack;
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// create mapping between vertex and id
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map<u32, CliqueVertex> vertexMap;
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for (auto v : vertices_range(cg)) {
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vector<u32> init;
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for (auto &v : vertices_range(cg)) {
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vertexMap[cg[v].stateId] = v;
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init.push_back(cg[v].stateId);
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}
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gStack.push(init);
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// get the vertex to start from
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ue2::unordered_set<u32> foundVertexId;
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set<u32> foundVertexId;
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ue2::unordered_set<u32> visitedId;
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CliqueGraph::vertex_iterator vi, ve;
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tie(vi, ve) = vertices(cg);
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CliqueVertex start = *vi;
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u32 startId = cg[start].stateId;
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DEBUG_PRINTF("startId:%u\n", startId);
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bool leftChild = false;
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u32 prevId = startId;
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while (!gStack.empty()) {
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CliqueGraph g = gStack.top();
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gStack.pop();
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const auto &g = gStack.top();
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// choose a vertex from the graph
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tie(vi, ve) = vertices(g);
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CliqueVertex cv = *vi;
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u32 id = g[cv].stateId;
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assert(!g.empty());
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u32 id = g[0];
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CliqueVertex &n = vertexMap.at(id);
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// corresponding vertex in the original graph
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CliqueVertex n = vertexMap.at(id);
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vector<CliqueVertex> neighbor;
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vector<CliqueVertex> nonneighbor;
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getNeighborInfo(g, neighbor, nonneighbor, cv);
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if (foundVertexId.find(id) != foundVertexId.end()) {
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vector<u32> neighbor;
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vector<u32> nonneighbor;
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set<u32> subgraphId(g.begin(), g.end());
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getNeighborInfo(cg, neighbor, nonneighbor, n, subgraphId);
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if (contains(foundVertexId, id)) {
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prevId = id;
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// get graph consisting of non-neighbors for right branch
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if (!cg[n].rightChildVisited) {
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gStack.push(g);
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// get non-neighbors for right branch
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if (visitedId.insert(id).second) {
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DEBUG_PRINTF("right branch\n");
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if (!nonneighbor.empty()) {
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const CliqueGraph &nSub = createSubgraph(g, nonneighbor);
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gStack.push(nSub);
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gStack.push(nonneighbor);
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leftChild = false;
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}
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cg[n].rightChildVisited = true;
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} else if (id != startId) {
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// both the left and right branches are visited,
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// update its parent's clique and independent sets
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u32 parentId = cg[n].parentId;
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CliqueVertex parent = vertexMap.at(parentId);
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if (cg[n].leftChild) {
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updateCliqueInfo(cg, n, cg[parent].clique1,
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cg[parent].indepSet1);
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} else {
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updateCliqueInfo(cg, n, cg[parent].clique2,
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cg[parent].indepSet2);
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} else {
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if (id != startId) {
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// both the left and right branches are visited,
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// update its parent's clique and independent sets
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u32 parentId = cg[n].parentId;
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CliqueVertex &parent = vertexMap.at(parentId);
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if (cg[n].leftChild) {
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updateCliqueInfo(cg, n, cg[parent].clique1,
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cg[parent].indepSet1);
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} else {
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updateCliqueInfo(cg, n, cg[parent].clique2,
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cg[parent].indepSet2);
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}
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}
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gStack.pop();
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}
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} else {
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foundVertexId.insert(id);
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g[n].leftChild = leftChild;
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g[n].parentId = prevId;
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gStack.push(g);
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// get graph consisting of neighbors for left branch
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cg[n].leftChild = leftChild;
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cg[n].parentId = prevId;
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cg[n].clique1.clear();
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cg[n].clique2.clear();
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cg[n].indepSet1.clear();
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cg[n].indepSet2.clear();
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// get neighbors for left branch
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if (!neighbor.empty()) {
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const CliqueGraph &sub = createSubgraph(g, neighbor);
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gStack.push(sub);
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gStack.push(neighbor);
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leftChild = true;
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}
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prevId = id;
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@ -351,12 +327,12 @@ vector<u32> removeClique(CliqueGraph &cg) {
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while (!graph_empty(cg)) {
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const vector<u32> &c = cliquesVec.back();
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vector<CliqueVertex> dead;
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for (auto v : vertices_range(cg)) {
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for (const auto &v : vertices_range(cg)) {
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if (find(c.begin(), c.end(), cg[v].stateId) != c.end()) {
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dead.push_back(v);
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}
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}
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for (auto v : dead) {
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for (const auto &v : dead) {
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clear_vertex(v, cg);
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remove_vertex(v, cg);
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}
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