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https://github.com/VectorCamp/vectorscan.git
synced 2026-01-01 22:25:42 +03:00
Fix C-style casts
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@@ -478,7 +478,7 @@ hs_database_t *dbCreate(const char *in_bytecode, size_t len, u64a platform) {
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DEBUG_PRINTF("db size %zu\n", db_len);
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DEBUG_PRINTF("db platform %llx\n", platform);
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struct hs_database *db = (struct hs_database *)hs_database_alloc(db_len);
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struct hs_database *db = static_cast<struct hs_database *>(hs_database_alloc(db_len));
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if (hs_check_alloc(db) != HS_SUCCESS) {
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hs_database_free(db);
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return nullptr;
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@@ -492,7 +492,7 @@ hs_database_t *dbCreate(const char *in_bytecode, size_t len, u64a platform) {
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DEBUG_PRINTF("shift is %zu\n", shift);
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db->bytecode = offsetof(struct hs_database, bytes) - shift;
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char *bytecode = (char *)db + db->bytecode;
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char *bytecode = reinterpret_cast<char *>(db) + db->bytecode;
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assert(ISALIGNED_CL(bytecode));
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db->magic = HS_DB_MAGIC;
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@@ -525,7 +525,7 @@ struct hs_database *build(NG &ng, unsigned int *length, u8 pureFlag) {
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throw CompileError("Internal error.");
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}
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const char *bytecode = (const char *)(rose.get());
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const char *bytecode = reinterpret_cast<const char *>(rose.get());
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const platform_t p = target_to_platform(ng.cc.target_info);
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struct hs_database *db = dbCreate(bytecode, *length, p);
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if (!db) {
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@@ -57,15 +57,14 @@ extern const hs_compile_error_t hs_badalloc = {
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namespace ue2 {
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hs_compile_error_t *generateCompileError(const string &err, int expression) {
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hs_compile_error_t *ret =
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(struct hs_compile_error *)hs_misc_alloc(sizeof(hs_compile_error_t));
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hs_compile_error_t *ret = static_cast<struct hs_compile_error *>(hs_misc_alloc(sizeof(hs_compile_error_t)));
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if (ret) {
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hs_error_t e = hs_check_alloc(ret);
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if (e != HS_SUCCESS) {
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hs_misc_free(ret);
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return const_cast<hs_compile_error_t *>(&hs_badalloc);
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}
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char *msg = (char *)hs_misc_alloc(err.size() + 1);
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char *msg = static_cast<char *>(hs_misc_alloc(err.size() + 1));
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if (msg) {
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e = hs_check_alloc(msg);
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if (e != HS_SUCCESS) {
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