use STL make_unique, remove wrapper header, breaks C++17 compilation

This commit is contained in:
Konstantinos Margaritis
2021-07-23 11:54:53 +03:00
parent f5f37f3f40
commit e35b88f2c8
62 changed files with 210 additions and 316 deletions

View File

@@ -41,7 +41,6 @@
#include "util/container.h"
#include "util/flat_containers.h"
#include "util/hash.h"
#include "util/make_unique.h"
#include "util/unordered.h"
#include <algorithm>
@@ -441,7 +440,7 @@ void GlushkovBuildStateImpl::buildEdges() {
// Construct a usable GlushkovBuildState for the outside world.
unique_ptr<GlushkovBuildState> makeGlushkovBuildState(NFABuilder &b,
bool prefilter) {
return ue2::make_unique<GlushkovBuildStateImpl>(b, prefilter);
return std::make_unique<GlushkovBuildStateImpl>(b, prefilter);
}
// free functions for utility use