use STL make_unique, remove wrapper header, breaks C++17 compilation

This commit is contained in:
Konstantinos Margaritis
2021-07-23 11:54:53 +03:00
parent f5f37f3f40
commit e35b88f2c8
62 changed files with 210 additions and 316 deletions

View File

@@ -46,7 +46,6 @@
#include "fdr/teddy_engine_description.h"
#include "util/compile_context.h"
#include "util/compile_error.h"
#include "util/make_unique.h"
#include "util/ue2string.h"
#include <cassert>
@@ -201,7 +200,7 @@ hwlmBuildProto(vector<hwlmLiteral> &lits, bool make_small,
if (isNoodleable(lits, cc)) {
DEBUG_PRINTF("build noodle table\n");
proto = ue2::make_unique<HWLMProto>(HWLM_ENGINE_NOOD, lits);
proto = std::make_unique<HWLMProto>(HWLM_ENGINE_NOOD, lits);
} else {
DEBUG_PRINTF("building a new deal\n");
proto = fdrBuildProto(HWLM_ENGINE_FDR, lits, make_small,