use STL make_unique, remove wrapper header, breaks C++17 compilation

This commit is contained in:
Konstantinos Margaritis
2021-07-23 11:54:53 +03:00
parent f5f37f3f40
commit e35b88f2c8
62 changed files with 210 additions and 316 deletions

View File

@@ -39,7 +39,6 @@
#include "hs_internal.h"
#include "ue2common.h"
#include "util/compile_error.h"
#include "util/make_unique.h"
#include "util/multibit_build.h"
#include "util/target_info.h"
@@ -495,7 +494,7 @@ void ch_compile_multi_int(const char *const *expressions, const unsigned *flags,
// First, build with libpcre. A build failure from libpcre will throw
// an exception up to the caller.
auto patternData =
ue2::make_unique<PatternData>(myExpr, myFlags, i, myId, mode, match_limit,
std::make_unique<PatternData>(myExpr, myFlags, i, myId, mode, match_limit,
match_limit_recursion, platform);
pcres.push_back(move(patternData));
PatternData &curr = *pcres.back();