multibit, fatbit: make _size build-time only

This commit makes mmbit_size() and fatbit_size compile-time only, and
adds a resource limit for very large multibits.
This commit is contained in:
Justin Viiret
2016-12-05 16:20:52 +11:00
committed by Matthew Barr
parent 8b7b06d2a4
commit e271781d95
19 changed files with 201 additions and 129 deletions

View File

@@ -40,6 +40,10 @@
#include "multibit.h"
#include "ue2common.h"
#ifdef __cplusplus
extern "C" {
#endif
#define MIN_FAT_SIZE 32
struct fatbit {
@@ -82,11 +86,8 @@ u32 fatbit_iterate(const struct fatbit *bits, u32 total_bits, u32 it_in) {
return mmbit_iterate(bits->fb_int.raw, total_bits, it_in);
}
/** \brief Return the size in bytes of a fatbit that can store the given
* number of bits.
*
* Not for use in performance-critical code, implementation is in fatbit.c.
*/
u32 fatbit_size(u32 total_bits);
#ifdef __cplusplus
} // extern "C"
#endif
#endif

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2016, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -26,9 +26,19 @@
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "fatbit_build.h"
#include "fatbit.h"
#include "multibit.h"
#include "multibit_build.h"
#include <algorithm>
using namespace std;
namespace ue2 {
u32 fatbit_size(u32 total_bits) {
return MAX(sizeof(struct fatbit), mmbit_size(total_bits));
return max(u32{sizeof(struct fatbit)}, mmbit_size(total_bits));
}
} // namespace ue2

48
src/util/fatbit_build.h Normal file
View File

@@ -0,0 +1,48 @@
/*
* Copyright (c) 2016, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
* \brief Fatbit: build code
*/
#ifndef FATBIT_BUILD_H
#define FATBIT_BUILD_H
#include "ue2common.h"
namespace ue2 {
/**
* \brief Return the size in bytes of a fatbit that can store the given
* number of bits.
*/
u32 fatbit_size(u32 total_bits);
} // namespace ue2
#endif // FATBIT_BUILD_H

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2016, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -138,62 +138,3 @@ const u32 mmbit_root_offset_from_level[7] = {
1 + (1 << MMB_KEY_SHIFT) + (1 << MMB_KEY_SHIFT * 2) + (1 << MMB_KEY_SHIFT * 3) + (1 << MMB_KEY_SHIFT * 4),
1 + (1 << MMB_KEY_SHIFT) + (1 << MMB_KEY_SHIFT * 2) + (1 << MMB_KEY_SHIFT * 3) + (1 << MMB_KEY_SHIFT * 4) + (1 << MMB_KEY_SHIFT * 5),
};
u32 mmbit_size(u32 total_bits) {
MDEBUG_PRINTF("%u\n", total_bits);
// Flat model multibit structures are just stored as a bit vector.
if (total_bits <= MMB_FLAT_MAX_BITS) {
return ROUNDUP_N(total_bits, 8) / 8;
}
u64a current_level = 1; // Number of blocks on current level.
u64a total = 0; // Total number of blocks.
while (current_level * MMB_KEY_BITS < total_bits) {
total += current_level;
current_level <<= MMB_KEY_SHIFT;
}
// Last level is a one-for-one bit vector. It needs room for total_bits
// elements, rounded up to the nearest block.
u64a last_level = ((u64a)total_bits + MMB_KEY_BITS - 1) / MMB_KEY_BITS;
total += last_level;
assert(total * sizeof(MMB_TYPE) <= UINT32_MAX);
return (u32)(total * sizeof(MMB_TYPE));
}
#ifdef DUMP_SUPPORT
#include <stdio.h>
#include <stdlib.h>
/** \brief Dump a sparse iterator's keys to stdout. */
void mmbit_sparse_iter_dump(const struct mmbit_sparse_iter *it,
u32 total_bits) {
// Expediency and future-proofing: create a temporary multibit of the right
// size with all the bits on, then walk it with this sparse iterator.
size_t bytes = mmbit_size(total_bits);
u8 *bits = malloc(bytes);
if (!bits) {
printf("Failed to alloc %zu bytes for temp multibit", bytes);
return;
}
for (u32 i = 0; i < total_bits; i++) {
mmbit_set_i(bits, total_bits, i);
}
struct mmbit_sparse_state s[MAX_SPARSE_ITER_STATES];
u32 idx = 0;
for (u32 i = mmbit_sparse_iter_begin(bits, total_bits, &idx, it, s);
i != MMB_INVALID;
i = mmbit_sparse_iter_next(bits, total_bits, i, &idx, it, s)) {
printf("%u ", i);
}
printf("(%u keys)", idx + 1);
free(bits);
}
#endif // DUMP_SUPPORT

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2016, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -34,6 +34,7 @@
#include "scatter.h"
#include "ue2common.h"
#include "rose/rose_build_scatter.h"
#include "util/compile_error.h"
#include <cassert>
#include <cstring> // for memset
@@ -45,6 +46,32 @@ using namespace std;
namespace ue2 {
u32 mmbit_size(u32 total_bits) {
if (total_bits > MMB_MAX_BITS) {
throw ResourceLimitError();
}
// Flat model multibit structures are just stored as a bit vector.
if (total_bits <= MMB_FLAT_MAX_BITS) {
return ROUNDUP_N(total_bits, 8) / 8;
}
u64a current_level = 1; // Number of blocks on current level.
u64a total = 0; // Total number of blocks.
while (current_level * MMB_KEY_BITS < total_bits) {
total += current_level;
current_level <<= MMB_KEY_SHIFT;
}
// Last level is a one-for-one bit vector. It needs room for total_bits
// elements, rounded up to the nearest block.
u64a last_level = ((u64a)total_bits + MMB_KEY_BITS - 1) / MMB_KEY_BITS;
total += last_level;
assert(total * sizeof(MMB_TYPE) <= UINT32_MAX);
return (u32)(total * sizeof(MMB_TYPE));
}
namespace {
struct TreeNode {
MMB_TYPE mask = 0;
@@ -133,6 +160,7 @@ void mmbBuildSparseIterator(vector<mmbit_sparse_iter> &out,
assert(out.empty());
assert(!bits.empty());
assert(total_bits > 0);
assert(total_bits <= MMB_MAX_BITS);
DEBUG_PRINTF("building sparse iter for %zu of %u bits\n",
bits.size(), total_bits);

View File

@@ -50,6 +50,15 @@ size_t hash_value(const mmbit_sparse_iter &iter) {
namespace ue2 {
/**
* \brief Return the size in bytes of a multibit that can store the given
* number of bits.
*
* This will throw a resource limit assertion if the requested mmbit is too
* large.
*/
u32 mmbit_size(u32 total_bits);
/** \brief Construct a sparse iterator over the values in \a bits for a
* multibit of size \a total_bits. */
void mmbBuildSparseIterator(std::vector<mmbit_sparse_iter> &out,

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2016, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -47,6 +47,9 @@ extern "C" {
typedef u64a MMB_TYPE; /**< Basic block type for mmbit operations. */
#define MMB_MAX_LEVEL 6 /**< Maximum level in the mmbit pyramid. */
/** \brief Maximum number of keys (bits) in a multibit. */
#define MMB_MAX_BITS (1U << 31)
/** \brief Sparse iterator record type.
*
* A sparse iterator is a tree of these records, where val identifies the
@@ -71,13 +74,6 @@ struct mmbit_sparse_state {
/** \brief Maximum number of \ref mmbit_sparse_state that could be needed. */
#define MAX_SPARSE_ITER_STATES (6 + 1)
/** \brief Return the size in bytes of a multibit that can store the given
* number of bits.
*
* Not for use in performance-critical code, implementation is in multibit.c.
*/
u32 mmbit_size(u32 total_bits);
#ifdef __cplusplus
} // extern "C"
#endif