teddy: fix forward decl (namespace ue2)

This commit is contained in:
Justin Viiret 2017-04-04 09:29:41 +10:00 committed by Matthew Barr
parent 67779e0c0a
commit d9bac2bdb3
2 changed files with 8 additions and 3 deletions

View File

@ -26,6 +26,11 @@
* POSSIBILITY OF SUCH DAMAGE.
*/
/**
* \file
* \brief FDR literal matcher: Teddy build code.
*/
#include "teddy_compile.h"
#include "fdr.h"
@ -44,7 +49,6 @@
#include "util/target_info.h"
#include "util/verify_types.h"
#include <algorithm>
#include <cassert>
#include <cctype>

View File

@ -26,7 +26,8 @@
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
/**
* \file
* \brief FDR literal matcher: Teddy build API.
*/
@ -39,12 +40,12 @@
#include <vector>
struct FDR;
struct target_t;
namespace ue2 {
struct Grey;
struct hwlmLiteral;
struct target_t;
bytecode_ptr<FDR> teddyBuildTableHinted(const std::vector<hwlmLiteral> &lits,
bool make_small, u32 hint,