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teddy: fix forward decl (namespace ue2)
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@ -26,6 +26,11 @@
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* POSSIBILITY OF SUCH DAMAGE.
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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/**
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* \file
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* \brief FDR literal matcher: Teddy build code.
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*/
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#include "teddy_compile.h"
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#include "teddy_compile.h"
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#include "fdr.h"
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#include "fdr.h"
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@ -44,7 +49,6 @@
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#include "util/target_info.h"
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#include "util/target_info.h"
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#include "util/verify_types.h"
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#include "util/verify_types.h"
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#include <algorithm>
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#include <algorithm>
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#include <cassert>
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#include <cassert>
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#include <cctype>
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#include <cctype>
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@ -26,7 +26,8 @@
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* POSSIBILITY OF SUCH DAMAGE.
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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/** \file
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/**
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* \file
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* \brief FDR literal matcher: Teddy build API.
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* \brief FDR literal matcher: Teddy build API.
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*/
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*/
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@ -39,12 +40,12 @@
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#include <vector>
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#include <vector>
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struct FDR;
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struct FDR;
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struct target_t;
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namespace ue2 {
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namespace ue2 {
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struct Grey;
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struct Grey;
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struct hwlmLiteral;
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struct hwlmLiteral;
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struct target_t;
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bytecode_ptr<FDR> teddyBuildTableHinted(const std::vector<hwlmLiteral> &lits,
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bytecode_ptr<FDR> teddyBuildTableHinted(const std::vector<hwlmLiteral> &lits,
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bool make_small, u32 hint,
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bool make_small, u32 hint,
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