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SuperVector shuffle implementation and test function optimized
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@ -45,10 +45,7 @@
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static really_inline
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u32 packedExtract128(m128 s, const m128 permute, const m128 compare) {
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m128 shuffled = pshufb_m128(s, permute);
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//int8x16_t res = (int8x16_t) pshufb_m128(s, permute);
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//printf("shufled:");
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//for(int i=15; i>=0; i--) {printf("%02x ", res[i]);}
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//printf("\n");
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print_m128_16x8("shufled", shuffled);
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m128 compared = and128(shuffled, compare);
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u16 rv = ~movemask128(eq128(compared, shuffled));
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return (u32)rv;
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@ -463,14 +463,6 @@ char testbit128(m128 val, unsigned int n) {
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static really_inline
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m128 pshufb_m128(m128 a, m128 b) {
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return (m128) vec_perm((uint8x16_t)a, (uint8x16_t)a, (uint8x16_t)b);
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//return (m128) vec_perm((int8x16_t)vec_splat_s8(0), (int8x16_t)a, (uint8x16_t)b);;
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//uint8x16_t btransparent = vec_and((uint8x16_t)b, (uint8x16_t)vec_splats(0x8f));
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//return (m128) vec_perm(a, a, btransparent);
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//return (m128) vec_perm((int8x16_t)vec_splat_s8(0), (int8x16_t)b, (uint8x16_t)a);
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//return (m128) vec_perm((int8x16_t)a, (int8x16_t)b, (uint8x16_t)vec_splat_s8(0));
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//return (m128) vec_perm((int8x16_t)b, (int8x16_t)a, (uint8x16_t)vec_splat_s8(0));
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}
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static really_inline
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@ -603,7 +603,7 @@ template<>
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template<>
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really_inline SuperVector<16> SuperVector<16>::pshufb<false>(SuperVector<16> b)
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{
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return (m128) vec_permxor((int8x16_t)vec_splat_s8(0), (int8x16_t)u.v128[0], (int8x16_t) b.u.v128[0]);
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return (m128) vec_perm((uint8x16_t)u.v128[0], (uint8x16_t)u.v128[0], (uint8x16_t)b.u.v128[0]);
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}
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template<>
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@ -849,15 +849,15 @@ TEST(SimdUtilsTest, pshufb_m128) {
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}
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u8 vec2[16];
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for (int i=0; i<16; i++) {
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vec2[i]=i;
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}
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vec2[i]=i + (rand() % 16 + 0);
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}
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m128 v1 = loadu128(vec);
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m128 v2 = loadu128(vec2);
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m128 vres = pshufb_m128(v1, v2);
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u8 res[16];
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store128(res, vres);
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for (int i=0; i<16; i++) {
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ASSERT_EQ(vec[vec2[i]], res[i]);
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ASSERT_EQ(vec[vec2[i] % 16 ], res[i]);
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}
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}
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@ -280,13 +280,13 @@ TEST(SuperVectorUtilsTest,pshufb128c) {
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}
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u8 vec2[16];
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for (int i=0; i<16; i++) {
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vec2[i]=i;
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vec2[i]=i + (rand() % 15 + 0);
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}
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auto SP1 = SuperVector<16>::loadu(vec);
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auto SP2 = SuperVector<16>::loadu(vec2);
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auto SResult = SP1.template pshufb<true>(SP2);
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for (int i=0; i<16; i++) {
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ASSERT_EQ(vec[vec2[i]],SResult.u.u8[i]);
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ASSERT_EQ(vec[vec2[i] % 16 ],SResult.u.u8[i]);
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}
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}
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