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https://github.com/VectorCamp/vectorscan.git
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SHENG64: 64-state 1-byte shuffle based DFA.
This commit is contained in:
committed by
Konstantinos Margaritis
parent
7bd488922a
commit
cfd3b0bf4e
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2017, Intel Corporation
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* Copyright (c) 2016-2020, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -79,6 +79,21 @@ const sstate_aux *get_aux32(const NFA *n, dstate_id_t i) {
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return aux;
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}
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static
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const sstate_aux *get_aux64(const NFA *n, dstate_id_t i) {
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assert(n && isSheng64Type(n->type));
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const sheng64 *s = (const sheng64 *)getImplNfa(n);
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const sstate_aux *aux_base =
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(const sstate_aux *)((const char *)n + s->aux_offset);
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const sstate_aux *aux = aux_base + i;
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assert((const char *)aux < (const char *)s + s->length);
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return aux;
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}
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#endif
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static
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@@ -111,6 +126,21 @@ void dumpHeader32(FILE *f, const sheng32 *s) {
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!!(s->flags & SHENG_FLAG_CAN_DIE),
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!!(s->flags & SHENG_FLAG_SINGLE_REPORT));
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}
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static
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void dumpHeader64(FILE *f, const sheng64 *s) {
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fprintf(f, "number of states: %u, DFA engine size: %u\n", s->n_states,
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s->length);
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fprintf(f, "aux base offset: %u, reports base offset: %u, "
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"accel offset: %u\n",
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s->aux_offset, s->report_offset, s->accel_offset);
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fprintf(f, "anchored start state: %u, floating start state: %u\n",
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s->anchored & SHENG64_STATE_MASK, s->floating & SHENG64_STATE_MASK);
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fprintf(f, "has accel: %u can die: %u single report: %u\n",
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!!(s->flags & SHENG_FLAG_HAS_ACCEL),
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!!(s->flags & SHENG_FLAG_CAN_DIE),
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!!(s->flags & SHENG_FLAG_SINGLE_REPORT));
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}
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#endif
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static
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@@ -129,6 +159,14 @@ void dumpAux32(FILE *f, u32 state, const sstate_aux *aux) {
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state, aux->accept, aux->accept_eod, aux->accel,
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aux->top & SHENG32_STATE_MASK);
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}
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static
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void dumpAux64(FILE *f, u32 state, const sstate_aux *aux) {
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fprintf(f, "state id: %u, reports offset: %u, EOD reports offset: %u, "
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"accel offset: %u, top: %u\n",
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state, aux->accept, aux->accept_eod, aux->accel,
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aux->top & SHENG64_STATE_MASK);
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}
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#endif
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static
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@@ -162,8 +200,6 @@ void dumpMasks(FILE *f, const sheng *s) {
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#if defined(HAVE_AVX512VBMI)
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static
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void dumpMasks32(FILE *f, const sheng32 *s) {
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//u8 flags[64];
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//memcpy(flags, &s->flag_mask, sizeof(m512));
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for (u32 chr = 0; chr < 256; chr++) {
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u8 buf[64];
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m512 succ_mask = s->succ_masks[chr];
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@@ -181,6 +217,26 @@ void dumpMasks32(FILE *f, const sheng32 *s) {
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fprintf(f, "\n");
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}
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}
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static
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void dumpMasks64(FILE *f, const sheng64 *s) {
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for (u32 chr = 0; chr < 256; chr++) {
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u8 buf[64];
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m512 succ_mask = s->succ_masks[chr];
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memcpy(buf, &succ_mask, sizeof(m512));
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fprintf(f, "%3u: ", chr);
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for (u32 pos = 0; pos < 64; pos++) {
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u8 c = buf[pos];
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if (c & SHENG64_STATE_FLAG_MASK) {
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fprintf(f, "%2u* ", c & SHENG64_STATE_MASK);
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} else {
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fprintf(f, "%2u ", c & SHENG64_STATE_MASK);
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}
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}
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fprintf(f, "\n");
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}
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}
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#endif
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static
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@@ -259,6 +315,44 @@ void nfaExecSheng32_dumpText(const NFA *nfa, FILE *f) {
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fprintf(f, "\n");
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}
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static
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void nfaExecSheng64_dumpText(const NFA *nfa, FILE *f) {
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assert(nfa->type == SHENG_NFA_64);
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const sheng64 *s = (const sheng64 *)getImplNfa(nfa);
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fprintf(f, "sheng64 DFA\n");
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dumpHeader64(f, s);
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for (u32 state = 0; state < s->n_states; state++) {
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const sstate_aux *aux = get_aux64(nfa, state);
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dumpAux64(f, state, aux);
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if (aux->accept) {
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fprintf(f, "report list:\n");
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const report_list *rl =
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(const report_list *)((const char *)nfa + aux->accept);
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dumpReports(f, rl);
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}
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if (aux->accept_eod) {
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fprintf(f, "EOD report list:\n");
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const report_list *rl =
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(const report_list *)((const char *)nfa + aux->accept_eod);
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dumpReports(f, rl);
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}
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if (aux->accel) {
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fprintf(f, "accel:\n");
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const AccelAux *accel =
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(const AccelAux *)((const char *)nfa + aux->accel);
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dumpAccelInfo(f, *accel);
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}
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}
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fprintf(f, "\n");
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dumpMasks64(f, s);
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fprintf(f, "\n");
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}
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#endif
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static
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@@ -336,6 +430,36 @@ void describeNode<sheng32>(const NFA *n, const sheng32 *s, u16 i, FILE *f) {
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fprintf(f, "STARTF -> %u [color = red ]\n", i);
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}
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}
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template <>
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void describeNode<sheng64>(const NFA *n, const sheng64 *s, u16 i, FILE *f) {
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const sstate_aux *aux = get_aux64(n, i);
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fprintf(f, "%u [ width = 1, fixedsize = true, fontsize = 12, "
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"label = \"%u\" ]; \n",
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i, i);
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if (aux->accept_eod) {
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fprintf(f, "%u [ color = darkorchid ];\n", i);
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}
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if (aux->accept) {
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fprintf(f, "%u [ shape = doublecircle ];\n", i);
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}
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if (aux->top && (aux->top & SHENG64_STATE_MASK) != i) {
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fprintf(f, "%u -> %u [color = darkgoldenrod weight=0.1 ]\n", i,
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aux->top & SHENG64_STATE_MASK);
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}
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if (i == (s->anchored & SHENG64_STATE_MASK)) {
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fprintf(f, "STARTA -> %u [color = blue ]\n", i);
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}
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if (i == (s->floating & SHENG64_STATE_MASK)) {
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fprintf(f, "STARTF -> %u [color = red ]\n", i);
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}
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}
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#endif
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static
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@@ -407,6 +531,24 @@ void sheng32GetTransitions(const NFA *n, u16 state, u16 *t) {
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t[TOP] = aux->top & SHENG32_STATE_MASK;
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}
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static
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void sheng64GetTransitions(const NFA *n, u16 state, u16 *t) {
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assert(isSheng64Type(n->type));
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const sheng64 *s = (const sheng64 *)getImplNfa(n);
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const sstate_aux *aux = get_aux64(n, state);
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for (unsigned i = 0; i < N_CHARS; i++) {
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u8 buf[64];
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m512 succ_mask = s->succ_masks[i];
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memcpy(buf, &succ_mask, sizeof(m512));
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t[i] = buf[state] & SHENG64_STATE_MASK;
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}
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t[TOP] = aux->top & SHENG64_STATE_MASK;
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}
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#endif
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static
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@@ -449,6 +591,26 @@ void nfaExecSheng32_dumpDot(const NFA *nfa, FILE *f) {
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fprintf(f, "}\n");
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}
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static
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void nfaExecSheng64_dumpDot(const NFA *nfa, FILE *f) {
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assert(nfa->type == SHENG_NFA_64);
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const sheng64 *s = (const sheng64 *)getImplNfa(nfa);
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dumpDotPreambleDfa(f);
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for (u16 i = 1; i < s->n_states; i++) {
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describeNode<sheng64>(nfa, s, i, f);
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u16 t[ALPHABET_SIZE];
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sheng64GetTransitions(nfa, i, t);
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describeEdge(f, t, i);
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}
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fprintf(f, "}\n");
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}
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#endif
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void nfaExecSheng_dump(const NFA *nfa, const string &base) {
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@@ -465,4 +627,12 @@ void nfaExecSheng32_dump(UNUSED const NFA *nfa, UNUSED const string &base) {
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#endif
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}
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void nfaExecSheng64_dump(UNUSED const NFA *nfa, UNUSED const string &base) {
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#if defined(HAVE_AVX512VBMI)
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assert(nfa->type == SHENG_NFA_64);
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nfaExecSheng64_dumpText(nfa, StdioFile(base + ".txt", "w"));
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nfaExecSheng64_dumpDot(nfa, StdioFile(base + ".dot", "w"));
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#endif
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}
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} // namespace ue2
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