castle, lbr: native report remap

This commit is contained in:
Justin Viiret
2016-04-19 14:42:45 +10:00
committed by Matthew Barr
parent ec985a62f8
commit c101beb541
7 changed files with 59 additions and 62 deletions

View File

@@ -123,7 +123,7 @@ void remapCastleTops(CastleProto &proto, std::map<u32, u32> &top_map);
ue2::aligned_unique_ptr<NFA>
buildCastle(const CastleProto &proto,
const std::map<u32, std::vector<std::vector<CharReach>>> &triggers,
const CompileContext &cc);
const CompileContext &cc, const ReportManager &rm);
/**
* \brief Merge two CastleProto prototypes together, if possible.
@@ -162,8 +162,6 @@ bool requiresDedupe(const CastleProto &proto,
std::unique_ptr<NGHolder> makeHolder(const CastleProto &castle,
const CompileContext &cc);
void remapReportsToPrograms(CastleProto &castle, const ReportManager &rm);
} // namespace ue2
#endif // NFA_CASTLECOMPILE_H