hwlm_dump: take base filename, like NFA dump API

This commit is contained in:
Justin Viiret
2017-06-26 14:39:46 +10:00
committed by Matthew Barr
parent cbcc46444b
commit bf3ced92f4
3 changed files with 20 additions and 22 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -38,16 +38,19 @@
#include "ue2common.h"
#include "fdr/fdr_dump.h"
#include "nfa/accel_dump.h"
#include <cstdio>
#include "util/dump_util.h"
#ifndef DUMP_SUPPORT
#error No dump support!
#endif
using namespace std;
namespace ue2 {
void hwlmPrintStats(const HWLM *h, FILE *f) {
void hwlmGenerateDumpFiles(const HWLM *h, const string &base) {
StdioFile f(base + ".txt", "w");
switch (h->type) {
case HWLM_ENGINE_NOOD:
noodPrintStats((const noodTable *)HWLM_C_DATA(h), f);

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -35,16 +35,16 @@
#ifdef DUMP_SUPPORT
#include <cstdio>
#include <string>
struct HWLM;
namespace ue2 {
/** \brief Dump some information about the give HWLM structure. */
void hwlmPrintStats(const HWLM *h, FILE *f);
void hwlmGenerateDumpFiles(const HWLM *h, const std::string &base);
} // namespace ue2
#endif
#endif
#endif // DUMP_SUPPORT
#endif // HWLM_DUMP_H