use STL make_unique, remove wrapper header, breaks C++17 compilation

This commit is contained in:
Konstantinos Margaritis
2021-07-23 11:54:53 +03:00
committed by Konstantinos Margaritis
parent 18693bd14c
commit be5a675da8
62 changed files with 210 additions and 316 deletions

View File

@@ -50,7 +50,6 @@
#include "util/dump_charclass.h"
#include "util/flat_containers.h"
#include "util/graph.h"
#include "util/make_unique.h"
#include "util/multibit_build.h"
#include "util/report_manager.h"
#include "util/verify_types.h"
@@ -977,7 +976,7 @@ unique_ptr<NGHolder> makeHolder(const CastleProto &proto,
}
}
auto g = ue2::make_unique<NGHolder>(proto.kind);
auto g = std::make_unique<NGHolder>(proto.kind);
for (const auto &m : proto.repeats) {
addToHolder(*g, m.first, m.second);