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Implement new Vermicelli16 acceleration functions using SVE2.
The scheme utilises the MATCH and NMATCH instructions to scan for 16 characters at the same rate as vermicelli scans for one. Change-Id: Ie2cef904c56651e6108593c668e9b65bc001a886
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committed by
Konstantinos Margaritis
parent
b6a7ee7e84
commit
b54710d208
53
src/nfa/vermicellicompile.cpp
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53
src/nfa/vermicellicompile.cpp
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/*
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* Copyright (c) 2021, Arm Limited
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Vermicelli acceleration: compile code.
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*/
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#include "vermicellicompile.h"
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#include "util/charreach.h"
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#include <cstring>
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namespace ue2 {
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bool vermicelli16Build(const CharReach &chars, u8 *rv) {
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size_t i = chars.find_first();
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u8 arr[16];
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std::memset(arr, i, sizeof(arr));
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size_t count = 1;
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for (i = chars.find_next(i); i != CharReach::npos; i = chars.find_next(i)) {
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if (count == sizeof(arr)) return false;
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arr[count] = i;
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++count;
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}
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std::memcpy(rv, arr, sizeof(arr));
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return true;
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}
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} // namespace ue2
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