use the correct way to refer to void *

This commit is contained in:
Alex Coyte
2016-05-06 13:20:00 +10:00
committed by Matthew Barr
parent afd378b09e
commit b097cb1b53
6 changed files with 14 additions and 15 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2016, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -315,7 +315,7 @@ void createVertices(RoseBuildImpl *tbi,
w = created[key];
}
NFAVertex p = pv.first;
RoseVertex p = pv.first;
RoseEdge e;
bool added;
@@ -943,7 +943,7 @@ void populateRoseGraph(RoseBuildImpl *tbi, RoseBuildData &bd) {
const vector<RoseVertex> &images = vertex_map[u];
// We should have no dupes.
assert(set<NFAVertex>(images.begin(), images.end()).size()
assert(set<RoseVertex>(images.begin(), images.end()).size()
== images.size());
for (auto v_image : images) {
@@ -1133,7 +1133,7 @@ u32 maxAvailableDelay(const ue2_literal &pred_key, const ue2_literal &lit_key) {
}
static
u32 findMaxSafeDelay(const RoseInGraph &ig, RoseInVertex u, RoseVertex v) {
u32 findMaxSafeDelay(const RoseInGraph &ig, RoseInVertex u, RoseInVertex v) {
// First, check the overlap constraints on (u,v).
size_t max_delay;
if (ig[v].type == RIV_LITERAL) {