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rose: add multi-path shufti 16x8, 32x8, 32x16, 64x8 and multi-path lookaround instructions.
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@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -36,6 +36,9 @@
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#include <vector>
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/** \brief Max path number for multi-path lookaround. */
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#define MAX_LOOKAROUND_PATHS 8
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namespace ue2 {
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class CharReach;
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@@ -44,6 +47,7 @@ class RoseBuildImpl;
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/** \brief Lookaround entry prototype, describing the reachability at a given
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* distance from the end of a role match. */
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struct LookEntry {
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LookEntry() : offset(0) {}
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LookEntry(s8 offset_in, const CharReach &reach_in)
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: offset(offset_in), reach(reach_in) {}
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s8 offset; //!< offset from role match location.
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@@ -63,7 +67,7 @@ size_t hash_value(const LookEntry &l) {
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}
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void findLookaroundMasks(const RoseBuildImpl &tbi, const RoseVertex v,
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std::vector<LookEntry> &lookaround);
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std::vector<LookEntry> &look_more);
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/**
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* \brief If possible, render the prefix of the given vertex as a lookaround.
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@@ -72,7 +76,7 @@ void findLookaroundMasks(const RoseBuildImpl &tbi, const RoseVertex v,
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* it can be satisfied with a lookaround alone.
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*/
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bool makeLeftfixLookaround(const RoseBuildImpl &build, const RoseVertex v,
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std::vector<LookEntry> &lookaround);
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std::vector<std::vector<LookEntry>> &lookaround);
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void mergeLookaround(std::vector<LookEntry> &lookaround,
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const std::vector<LookEntry> &more_lookaround);
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